(Don’t know your God Tier? Take the God Tier test here!)
My take on the God Tier and the way they are used in battle. None of these can be considered canon unless Hussie himself confirms it, either in comic or on his blog, so please do not consider them canon! Thank you! If you have any questions, feel free to send me an ask.
Heir: an offensive class that defends themselves using their aspects. More or less similar to a warrior, although it can vary between aspects. With offensive aspects, they use their aspect physically to attack the enemy and defend themselves. With supportive aspects, they use their aspect against the enemy by sending powerful physical attacks against said enemy that lowers the enemy’s defense (depending on the aspect).
Witch: an interchangeable class, Witches are dependent on their aspects, and they manipulate their aspect to benefit their team. Witches paired with offensive aspects typically serve as offensive players, but when paired with defensive / elemental aspects, they instead use their aspect to debuff the other team.
Seer: a supporting class, they root out the weaknesses of the opposing team and use the weaknesses against them. Different aspects define different ways of detecting and using the weaknesses, as well as what said weaknesses are. A Seer of Heart could see your innermost desires and crush them before your eyes, while a Seer of Doom could see the ways to go about ensuring your demise.
Knight: a defensive class, they defend others by using their aspect. Having low attack but high defense, Knights die more often in battle than other classes. A Knight combined with an offensive aspect will attack the enemy in order to let their friends flee if they are weaker, and a Knight combined with a defensive / elemental aspect will use that aspect to weaken the enemy instead of attack.
Thief: offensive tank. Similar to the Rogue class, but instead of giving the buffs to the team, they give the buffs to themselves and go all out on offensive against the opponent. Sometimes they steal their own ‘negative’ sides or emotions and give it to the other team, such as a Thief of Rage. A Thief of Rage would take their own rage and curse the other team with it, causing them to go beserk, while they become calm-minded and more prepared.
Maid: a supportive class that uses their aspect to power up other team members. Maids use their aspects to buff the team, such as Regen (for Life) or Haste (for Time). Often enough, however, they can also use this against the other team, weakening them for short periods of time so that stronger members of their own team can wipe the opponent out.
Prince: the most powerful offensive class. They are literally destroyers, with the highest physical attack and the lowest defense, and their aspect is what they ‘destroy’ in the other team. A simple but extremely dangerous class, Princes paired with offensive aspects deal extremely high physical damage, but when paired with defensive aspects, they can completely destroy a person from the inside out while keeping them very much alive.
Page: a supportive class that acts as a war medic, in a sense. They have the defensive abilities of a Knight but instead of using their aspect to protect, they use it to heal other members of their team, using their high defense to keep their own health high while expending themselves for the sake of their team members. Pages combined with offensive aspects use the typical healing qualities of the aspect, but when combined with defensive / elemental aspects, they use it to cheer on their friends, by taking away debilitating status effects instead of replenishing their health.
Sylph: an interchangeable class, Sylphs are known for being extremely powerful no matter what aspect they have. Players with this Tier are known for having surprisingly unusual qualities in their personality that one might not detect otherwise, and this reflects in their powers. Sylphs paired wait until they have low health to deal powerful physical attacks to the opposite team, while when paired with defensive aspects, they use their aspect to lower the health and defense of the opposite team slowly, almost unnoticeable, until they deal a sudden powerful physical attack to finish them off. While they are debilitating their enemies, however, Sylphs can also heal other members of their party, losing their own health in the process.
Rogue: an interchangable class, they steal buffs from the opposite team and bestow said buffs on their own team members, expending themselves in the process. Rogues serve as an expendable class due to the fact that they use their aspect in every way possible: to attack and steal. Any buffs stolen are automatically reversed on themselves in the process, but the reversal does not affect the other party members. Therefore, a Rogue of Life who stole Regen from the opposite team would inflict on themselves Curse (the opposite of Regen; drains life), but the other members would still get Regen.
Mage: a defensive class, Mages utilize their aspects to prevent negative effects to befall the team with surprising foresight. While Seers use their aspect to root out the weaknesses in the opposing team, Mages use their aspect to detect their own team’s weaknesses and prevent them from being exposed or used as a weapon. Mages with offensive aspects protect members of the team with low offense, while Mages with defensive aspects protect those with low defense.
Bard: the wildcard class. They aren’t offensive, nor defensive, nor supportive. They use their aspect to invite destruction, chaos, confusion and otherwise, and it’s truly different for each aspect. A Bard with a physical aspect utilizes their aspect to go berserk, causing chaos. A Bard with a defensive aspect unravels the aspect in the opposite team, destroying members from the inside out.
OFFENSIVE ASPECTS: Space, Breath, Mind, Rage, Doom, Light
DEFENSIVE ASPECTS: Blood, Heart, Time, Hope, Life, Void
Note on aspects: each aspect has healing qualities. Space heals physical wounds, Breath keeps players going despite very low health, Mind removes status effects as well as heals mentality, Rage can either calm players gone berserk or spur them into battle, Doom enhances the abilities of players, and Light bestows extra Luck on players to ensure more critical hits. Blood, Life, Heart, and Void heal health points. Hope removes status effects and heals mentality, and Time reverses physical wounds for a short period of time so that players can keep fighting.
I think the idea of Trolls and Humans fighting like England and France is a fantastic idea! As far as homophobia goes, for the humans it might make more sense but for trolls that doesn’t seem to be a taboo. I can see how humans might also have a rather large problem with trolls and their multiple partners (quadrants). Cultural clashes would certainly be an interesting addition.
As far as biology is concern, xeno or otherwise, I think that’s entirely up to the author and the author’s head canon. I would suggest if there is going to be mature content in your story that you have a diagram or at least a set of notes for exactly how everything works.
I hope that helps! Happy writing!
Ahh, no problem! <3 I’m so glad they’ve helped! I’ll try to queue up a few more—it’s been a while since I posted one.
No problem, sweetie! We’re happy to help! (:
Hmm… I’m not sure if this is what you were/are looking for, but I tried to pick a variety of my favorites! I’ll try to round up the other mods to add some of theirs, as well. (And hush, friend—no question is silly!) I hope you find some good stuff tucked in here! (:
Hi there! It can be a bit tricky to figure out the exiles because they don’t actually have any Pesterlogs/Dialoguelogs, but it’s important to remember that they did ”speak” in the comics! Which is something authors often overlook. The exiles communicated with the kids through the command prompts, much like Hussie did with Caliborn, so we can figure out a bit about their personalities from there. Although we don’t know if they can talk in the same sense as the kids, trolls, etc (verbally), we do know they understand the written language. Whether you choose to have them communicate by word of mouth or play them off as mute characters is up to you, however.
Contrary to popular belief, the Mayor isn’t a sweet, soft-spoken little thing. He’s rude and aggressive. WV speaks mainly with John and Rose, and most of their conversations involve him insulting or commanding them in some way—oftentimes both. He’s an absolute perfectionist, and will not tolerate mistakes from anyone, whether it be himself, the reader, or the kids. He’s picky, and this idealism carries over to his worldviews, as well. He hates the Kings (and by default the Queens) and loves concept of a political democracy with himself as leader. However, he has low self-esteem and is very self-critical, often stating he how much he hates himself after he does something he thinks is stupid.
He does have respect for authority, though, and is very reverent toward WQ even though she is the former White Queen, both an enemy of Derse and a member of the royal caste.Despite his tendency to do silly things and obsess over stuff he finds exciting, WV is actually pretty smart and observant. He was able to map out the Medium in his underground base, design a functioning hypothetical city, understand Morse code, understand and apply the lessons in a behavioral manual, operate a computer without instruction, accurately appearify things without instruction, and track distances precisely—among other things.
WV types in all-caps, except when making an effort to be polite, at which point he types in all lowercase letters. He addresses John initially as “BOY”, and refers to Nannasprite as “THE FLOAT HAG” on multiple occasions. When he speaks, he uses clear diction and short sentences. Here are some great WV gems.
Ah, yes—PM. Everyone’s favorite mailwoman. Strong-willed but humble, fierce yet clumsy, dedicated and loyal almost to a fault. Before she became an Exile, PM was fearless whether the realized it or not. On a mission to retrieve and deliver John’s package (who was a Prospit dreamer, and therefore under her jurisdiction), she traveled all the way to Derse, where she would have been viewed as an enemy. The trip was not only far, but also dangerous for her. She confronted a high-up Derse agent (Jack), bargained with him, and then returned to talk with her Queen—also a high-player in comparison to her lowly pawn status. She didn’t argue with WQ when she asked her to go into the heart of the battlefield, either, and when HB (a Derse agent) attacked her, she responded by killing him. Yes, PM cut off HB’s head. All of this is a testament to how freakin’ badass PM is.
After becoming an exile, PM eventually does get John’s package delivered, and as a reward for fulfilling her duty WQ declares her the new queen of a nonexistent Prospit. PM is initially reluctant to accept the role, because she doesn’t think she deserves it. She’s humble, and doesn’t want anything more from life than to be able to carry out her duties. Even when Bec Noir attacks the exiles, she thinks of the others first, and risks her life to save the dying WV. Afterwards, she pursues Bec Noir relentlessly for three years, both because of her assigned duty by WQ and because she has sworn vengeance on him for killing the other exiles (and nearly killing WV). She is persistent, dedicated, and will never give up. Ever.
PM types with perfect syntax and diction, as well as regular capitalization. She is also kind of enthusiastic! We know she enjoys art (because she was more fascinated with WV’s drawings than the computer console) and the written word, and is very smart (she understands Morse code, can operate a computer, can negotiate with volatile political figures, can operate the deappearifier, has a decent understanding of time shenanigans, etc). Although we don’t see her speak much, here are some snippets of her dialogue. She’s really cute.
AR is the opposite of PM in a lot of ways, actually. To get the most obvious out of the way, he’s a Dersite agent—easy. Like PM, he has a sworn duty to his state, although instead of mail delivering he is tasked with basic law enforcement. Despite his big talk and surly attitude, though, he doesn’t take his job very seriously. He tries to make it look like he does, but he is easily distracted and scared. He runs away and rarely fights, and even though he claims to favor heavy artillery he’s only seen with long-range weapons, not close-range. He refuses to kill PM, even though she is his enemy simply because he finds her attractive.
AR also dislikes details, and is generally very impatient. We’re not given much indication that he has a lot of knowledge not because he isn’t smart, but because he just sort of generally doesn’t care about paying attention to the little things. He often gets swept up in silly antics and, unlike WV, doesn’t feel the least bit of remorse about them afterwards. Even so, he seems to genuinely idolize the judicial system and the letter of the law.
We don’t hear much from AR at all, but we know he types in all-lowercase with sparse punctuation and no contractions. He is curt, but repeats himself because he wants Dave to know that he knows what he’s talking about. Whether he does his job properly or not, he wants people to think he’s the best.
There are a couple of ways you could interpret WQ’s character, because we really don’t know much about her history aside from the fact that she resigned from her position as Queen of Prospit because Jack demanded she do so in exchange for John’s gift. She was a loved Queen, clearly, and commanded respect even from the Dersite exiles. But was this because she was a kind, soft-spoken queen? Or was she a dedicated, dutiful ruler who commanded the awe and respect of everyone—not just her subjects? That’s up to you to decide.
This in mind, her motivation for following Jack’s ultimatum could either be to fulfill her duty to John as the Player (and retrieve his package by whatever means necessary) or to help him out of the goodness of her white carapacian heart. She is shown to have some knowledge of the future, as well, (she knew when and where WK would arrive, when she was going to die, etc) and could simply have been fulfilling the prophesies of Skaia’s clouds both then and when she crowned PM Queen. However, she is not without compassion. When PM is nervous about becoming Queen, she comforts her, and is made the Royal Adviser as a result. She is fierce, as well, and her post-scratch self takes physical action against Jack when she discovers him in his second attempt to take Jane’s Dream Self’s life.
So regardless of how you choose to read into WQ’s motivation, she is kind and thoughtful, but also worthy of her title as Queen. She also views free will and patience as important qualities, as seen in her conversations with Rose (and also contradictory to WV’s views of the monarchy). WQ types with perfect syntax and punctuation, and she refers to players by their titles as well as their names.
I hope this helps, dear! I’m sorry it took me so long to get back to you! And I know there are eight more exiles (SS, CD, DD, HB, WK, BQ, Ms. Paint, and Serenity), but I figured these were the four you were referring to. If you’d like me to add some about the others, though, I certainly can! Thanks so much for stopping by! Let me know if there’s anything else you need, or if you have anything else you’d like me to add.
can i suggest football, too? big strong guys are essential for that sport
True, strength is important in football, but I can’t really see Equius as a team-sport kind of guy? He’s more about challenging himself and proving his own abilities than working together with others to achieve a common goal. But that’s just my opinion. //shrug
Disability AU: Character A chooses to volunteer at a local school for the disabled as community service in place of going to a juvenile detention center. There, he/she meets Character B, a deaf kid his/her age.
Hi there! First off—don’t worry if the idea is “overused” or not! Like you said, what’s important is that you have fun writing it.
Now, there are a few ways you could approach Equius’s strength. He doesn’t seem like the type of guy to go out for team sports, so most of his strength would likely come from something like wrestling or boxing. Although body building builds excessive muscle, most body builders aren’t as physically strong as other types of athletes because they focus solely on muscle mass rather than bone strength, etc.
As for breaking everything he touches (although that is a bit extreme) I feel like that could be less about strength and more about self-awareness. If he is always giving one-hundred percent of himself all of the time, he might have the tendency to be more aggressive than most people. Not in a bad way, of course—just things like slamming lockers shut instead of closing them gently, gripping things firmly, walking at an unusually fast pace. Think of things you do in your daily life when you’re feeling relaxed and compare that to how you would do them when you’re on edge or tense. The latter would probably be how Equius acts.
I hope this helps! If you have any more questions, feel free to ask! Good luck on your story, friend! (:
I usually turn to reading the comic to get a baseline for characterization, but MSPARP is a good place to get into the swing of writing for them once you think you’ve got their general personality/way of speaking down
even just typing out some dialogue for them and seeing how that voice compares to the one in canon is a good way to test out characterization before actually getting to writing them!